CST: Jacob V. Williamson
Approval: Regional (Kinfolk with Sorcerous Numina)
Approval Rating: 4 (Responsible player, strong concept)
Name: Janetta Elizabeth Katharine Blair (goes by Janet Blair)
Silver Fang Kinfolk, Human
Judge/Traditionalist
Willpower: 2
Physicals: Graceful, Tireless, Dexterous
Mentals: Attentive, Cunning, Discerning, Disciplined x2,
Knowledgable x2, Patient x2
Socials: Elegant x2, Dignified, Charming, Beguiling x2,
Alluring x2
Negative: Docile, Bitchy (non-standard Obnoxious), Callous x2, Condescending
Abilities: Medicine x3 (Specialization: Garou Anatomy), Occult x3 (Specialization: Sorcery), Science: Biology x4, Science: Chemistry x4 (Specialization: Poisons)
Backgrounds: High Society x2, Industry x2, Resources x3
Humanity Traits: Charitable, Honorable x2, Moral
Merits/Flaws:
Ability Aptitude: Chemistry
Ability Aptitude: Occult
Dark Secret: Killed her husband -1
Magic Susceptibility -2
Ritual Dependant -2 (must perform "ritual" acts to cast
sorcery--essentially, no quick-cast or prop-free casting)
Compulsion: Perfectionism -2
Sorcerous Numina Paths:
Alchemy: Both Basics; Enchantment: First Basic
[Effects: Alchemy: Formulas that last a scene, granting +2 Traits;
heal one Health (once per hour), or create a poison that inflicts
a health level, or create similer "effects"--a weak
love potion, a salve that "regenerates" Attribute traits
like a point of Willpower. Enchantment Effects are of a similer
level, granting 2 levels of a Skill or Trait, or otherwise giving
a few Retests.]
The Thirteen Questions:
1. In the near future, Janet wants to rebuild her stock
of equipment and occult materials so that she can continue her
work. She wants to build up industrial influence in Austin so
that she has some idea of any peculiar doings by any companies
-- to proactively combat creators of fomori poisons, for instance.
She plans to get a job at an influential chemical company's branch
in Austin for this same purpose.
2. Janet's long-term goals are to keep people from getting
too interested in her husband's death and to serve the Nation
impeccably. She will try not to get married again (she probably
won't have to try hard...)
3. Janet's really here because she's worried about people
getting too interested in her back home. If she's not there,
they probably won't work as hard to solve the mystery, and if
she can build up her reputation distantly, they may just drop
the issue. She also feels a little guilt for her actions -- she
deprived Gaia of one of her warriors -- so she wants to save lives
to make up for the one she took.
4. Janet's deep sense of duty and her love of her work
give her reason to live.
5. Her greatest joys lie in a job well done and hearing
praise of her work. Her greatest fear is to become useless.
6. Janet is driven by both a sense of honor and a penchant
for vengefulness. Despite this, she is compassionate and caring.
7. Janet's world is full of black and white. She sees
almost everything as a clear-cut right or wrong, and it takes
some doing to convince her that there really are grey areas.
She knows that Garou are self-destructive creatures aiming themselves
at failure, and it is her duty to do what she can to help the
leaders lead well.
8. Janet discovered chemistry from her mother's efforts
in making fetishes and talens. In one of the few moments she
spent with her mother, she assisted in the creation of a simple
talen that would cleanse food of Wyrm-taint. She had a hunger
to know how things worked, and when she got her first chemistry
set, she was able to begin learning. Her child's death was the
second turning point: her actions after it were the product of
extreme vengeance, and the cold-heartedness has not left her yet.
The third turning point was her husband's death, where she had
to strike out on her own to make a name for herself.
9. Her family is faintly suspicious of her, wondering
if she had a hand in her husband's death. She has to prove herself
to them; she will slowly lose honor in their eyes if she does
not.
10. Because there are no PC Kinfolk in Austin, this character
will introduce another level to roleplaying in the venue. She
is a link to the mortal world that they are currently lacking.
As for the specific abilities to be approved (namely, Enchantment
and Alchemy), they will provide new challenges, possibilities,
and limitations to what the Garou can do. She also provides a
notably human perspective on the world, and for the notable inhuman
Garou, this can be fresh and interesting.
11. This character will add (as above) new challenges,
possibilities, and limitations to what the Garou can do; she is
also a link to the human world.
12. Partially, I'm interested in playing this character
because there are no PC Kinfolk in Austin (and very few in play
in the Region, really, and even fewer with Sorcery Numina) and
I like the I'm-so-special feeling. Apart from that, while I haven't
exhausted all the possibilities with Garou characters, I enjoy
the different perspective a Kinfolk has on the Garou world. A
Silver Fang Theurge could have a similar background and similar
possibilities, but the threat of death and of a useless existence
is much more real with a Kinfolk.
13. I will always bow to a good story as opposed to my
personal wishes in any situation. I will let the storytellers
use my character or her background as a plot device -- even to
her detriment -- if it makes the game more interesting for everyone
involved. Also, I will be scrupulous in my use of her special
abilities. I won't stoop to cheesy tactics, and if I am doing
so without my knowledge and I am notified by a storyteller, I
will cease that action immediately.
I agree that the ability to play this character concept is a privilege and not a right. I understand that a storyteller may revoke the ability to play this character if I as a player abuse this privilege. I also understand that I may be denied the ability to play this concept merely because of game balance/ over abundance/ does not conform to the campaign. I have the right to ask and receive the reasons for denial of character concept or revoking of character.
Description/History:
Age: 23
Description: About 5'6". Dark curly hair, often pulled
back into a severe bun. Wire-rimmed glasses, the sort that can
be tied into knots; they're very simple and classic. Paler complexion;
she spends a lot of time indoors peering at test tubes. Very
active hands. Wears a lot of white usually, though she always
has something black in her outfit since her husband's death.
She still wears her wedding ring. Her clothes tend to the formal
unless she is in the laboratory, when she is absolutely pin-neat
in her lab coat. If she can help it, she will *never* wear her
work clothes to meet with a Garou or Kinfolk -- she has a definite
inbred concept of keeping up appearances.
Brief Background:
Janet was born November 2, 1976 in England. Katharine,
her mother, is a Silver Fang Theurge who, despite a birth that
blared destiny like an airhorn, has never amounted to much. She
spent a lot of time being a Theurge, and was actually more self-involved
than most other Garou. Her husband died a little over ten months
before her only child, Janet, was born -- Janet was actually fathered
by her own uncle (this is publically hushed up but privately applauded).
When Katharine went off to fulfill her destiny, Janet was mostly
taken care of by a small bevy of nurses, though her grandmother
(her mother's mother) took a strong hand in her education.
As a child, Janet was a bit of a rebellious tomboy, mostly
running away from nurses and tutors until she was about seven.
She got her first chemistry set at that age, and after singing
her eyebrows off and ruining a *lot* of clothes, her grandmother
made sure that she got proper science training. It would, she
reasoned, give the girl some mental discipline -- she'd need it
to be patient enough with a Garou husband. Janet also took an
interest in a field of her mother's expertise: the manufacture
of magical items, known as enchantment. She has something of
a talent for it.
Janet had been betrothed from birth, and just after Janet
turned 16, she was married to Bruce Longbow, an Ahroun two years
her senior. Bruce was self-indulgent and abusive; his Rage was
almost uncontrollable. Janet tried to be a decent, dutiful Kin
wife -- she took care of him and bore everything quietly until
he killed their unborn child in one of his fits. A side effect
of this action was that Janet was rendered sterile -- to keep
her alive, her uterus was removed. Despite this dishonorable
act, Bruce was never scandaled -- his pack protected him, pulling
strings and twisting his actions to put the blame on Janet. Her
revenge was slow -- she began to learn everything she could about
poisons. In the process, she also managed to hit upon a few magical
processes to aid her work -- notably alchemy. She concocted a
very slow-acting, subtle poison that had the effect of slowly
weakening her husband. The poison was tactile: she would put
it in his clothing when she did a load of laundry, and a little
went into his bloodstream every day. Over years, he became weaker
and weaker, almost indiscernably, until he was killed by Wyrm-creatures
that, had he been more in his prime, he should have been able
to defeat.
He died about a year ago, and since then Janet has been
on uncomfortable ground in her home. She is largely held blameless
in her husband's death -- what could a mere Kinfolk do? -- but
she is often reminded that she is not doing enough for the Garou.
Perhaps, they reasoned, she should be sent to one of the more
stricken places in the world. Texas was an obvious choice, considering
the recent goings-on, and she has basically been ordered to make
herself useful.
Note: On the trip over, the airline handled her baggage badly, and the special equipment she needs for her work was damaged and destroyed.